TkScript |
news 2011 |
added: new tks-setup.exe and tks.zip Win32 binary snapshots, also see Windows 2000/XP/Vista/Win7 32bit
fixed: tks: -fi (force interpreted) caused JIT prologue mutex to be locked for the entire JIT program, not just the prologue
fixed: tks: not all object-object / string-string codepaths in DoubleArgExpr checked whether right hand side object is valid
fixed: tks: added missing anyarray codepath in StringArray::yacOperatorAssign
fixed: tks: crash when extra file (-ef) could not be opened
fixed: tks: extrafile (-ef) was added to head of filelist when loading a pak file (.tkx). now it's appended.
fixed: tks: create/set thread default context when yacEvalFunction() is called and no default context exists (i.e. when the thread was not created via the Thread
API)
fixed: tks: StringArray.sortByValue()
case sensitive mode did not work correctly
fixed: tks: float division by 0 result was undefined in some cases. float/0.0f resp. float/0 will/should now always silently return 0.0f (which, from a mathematical point of view, is non-sense but for real world applications it is quite handy)
changed: tks: TKS.evalMethodByName()
() is now using yacContextGetDefault() instead of lockGlobalContext()
changed: tks: auto re-enable trace when parsing a new module
changed: tks: (per module) TKS_SCANNER_MAX_TOKENS increased from 48000 to 64000
added: tks: static class delegates (see static_class_delegates.tks example)
changed: tksdl: GL error reporting is now disabled by default. Viewport.setEnableGLError()
or the environment variable TKSDL_GLERROR
(if set to 1) can be used to enable it. The reason for this is that with the NVidia driver (V285.62) I am using on my desktop, glGetError()
takes up to 16 milliseconds at ~60 Hz refreshrate) (even if nothing is actually being rendered) .
added: tksdl: onDropFiles(int x, int y, StringArray
fileNames) signal (currently only implemented on Win32)
added: tksdl: Mouse.warpTo()
(int x, int y)
changed: tkui: rewrote layout engine (ui::SuperBorderLayout
). the old version (from 2005) was really a piece of work, I have to admit ;). Here's a small testcase: test_layout_x.xfm (UI markup), test_layout_x.tks (app.code), test_layout_x.tkx (click-to-run script 'exe')
( that's a testcase derived from my ongoing audio/midi sequencer project, hence the button labels! )
added: tkui: keyboard focus selection mode (toggled with the application/menu key (the one right beside the right windows key))
added: tkui: ui::XMLForm.autoResolveIds()
(Object
_sci) (auto-maps XFM UI element ids/references to class members)
added: tkopengl: added links to the official opengl.org man-pages to the API documentation
added: tkopengl: support for GLSL: Added new functions glCreateProgram()
, glDeleteProgram()
, glCreateShader()
, glDeleteShader()
, zglShaderSource()
, glCompileShader()
, zglGetProgrami()
, glGetProgramInfoLog()
, zglGetShaderi()
, glGetShaderInfoLog()
, glAttachShader()
, glDetachShader()
, glLinkProgram()
, glValidateProgram()
, glUseProgram()
, glBindAttribLocation()
, glGetAttribLocation()
, glBindFragDataLocation()
, glBindFragDataLocationIndexed()
, glGetFragDataLocation()
, glGetFragDataIndex()
, glVertexAttrib1f()
, glVertexAttrib2f()
, glVertexAttrib3f()
, glVertexAttrib4f()
, glVertexAttrib4Nub()
, glVertexAttribPointer()
, glEnableVertexAttribArray()
, glDisableVertexAttribArray()
, glGetUniformLocation()
, zglGetActiveUniform()
, glUniform1f()
, glUniform2f()
, glUniform3f()
, glUniform4f()
, glUniform1i()
, glUniform2i()
, glUniform3i()
, glUniform4i()
, glUniformMatrix2fv()
, glUniformMatrix3fv()
, glUniformMatrix4fv()
. Added new constants GL_PROGRAM_OBJECT
, GL_SHADER_OBJECT
, GL_OBJECT_TYPE
, GL_MAX_VERTEX_ATTRIBS
, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
, GL_FRAGMENT_SHADER
, GL_VERTEX_SHADER
, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
, GL_MAX_VERTEX_UNIFORM_COMPONENTS
, GL_MAX_VARYING_FLOATS
, GL_SHADER_TYPE
, GL_DELETE_STATUS
, GL_LINK_STATUS
, GL_VALIDATE_STATUS
, GL_INFO_LOG_LENGTH
, GL_ATTACHED_SHADERS
, GL_ACTIVE_UNIFORMS
, GL_ACTIVE_UNIFORM_MAX_LENGTH
, GL_SHADER_SOURCE_LENGTH
, GL_ACTIVE_ATTRIBUTES
, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
, GL_FRAGMENT_SHADER_DERIVATIVE_HINT
, GL_SHADING_LANGUAGE_VERSION
, GL_CURRENT_PROGRAM
added: tkopengl: support for OpenGL 3.x texture samplers: Added new functions zglGenSampler()
, zglDeleteSampler()
, glBindSampler()
, glSamplerParameteri()
(+ a few non-sampler related missing constants)
updated: tks-examples.zip , added a couple of simple shader testcases/examples: simple.tks, test_getactiveuniforms.tks, dist2d_glsl.tks, dist2d_glsl.frag, dist2d_glsl.tkx (the last one is a port of the psychedelic
software rendering example (original source))
last but not least, as usual, the source code packages have been updated as well! (Linux et.al.)
auto-generated by "DOG", the TkScript document generator. Mon, 28/Dec/2015 14:27:05