[trc] sdvg_OnOpen
[trc] sdvg_BindVBO: current_vbo_id=0 vboId=1
xxx HAL::loadGLDefaults ENTER bGLCompat=0
[trc] sdvg_BeginFrame ~~~~~~~~~~~~~~~~~~~~~~~~~~
[trc] sdvg_UnbindVBO  current_vbo_id=0
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=0 scratch_vbo_id=1
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=1 scratch_vbo_id=1
[trc] Shader_PatternFill: loadImage file="tkui:tiles/tile_lines_4-15x12.png"
[trc] Shader::createFromStrings: sdvg_shader_idx=1
[trc] Shader_PatternFill: loadImage file="tkui:tiles/tile_checker_1-16x16.png"
[trc] Shader::createFromStrings: sdvg_shader_idx=2
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=1 scratch_vbo_id=1
[trc] Shader::createFromStrings: sdvg_shader_idx=3
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=1 scratch_vbo_id=1
[trc] Shader::createFromStrings: sdvg_shader_idx=4
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=1 scratch_vbo_id=1
[trc] Shader::createFromStrings: sdvg_shader_idx=5
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=1 scratch_vbo_id=1
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=1 scratch_vbo_id=1
[trc] Shader::createFromStrings: sdvg_shader_idx=6
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=1 scratch_vbo_id=1
[trc] sdvg_BindVBO: current_vbo_id=1 vboId=2
[trc] sdvg: call glUnmapBuffer()
[trc] sdvg:UnbindScratchBuffer scratch_vbo_id=1
[trc] sdvg_BindVBO: current_vbo_id=2 vboId=2
[trc] sdvg_UpdateVBO: vboId=2 offset=0 numBytes=0 data=0x14005d050
[trc] sdvg_BindVBO: current_vbo_id=2 vboId=2
[trc] sdvg_BindVBO: current_vbo_id=2 vboId=0
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=0 scratch_vbo_id=1
[trc] sdvg_BindVBO: current_vbo_id=1 vboId=3
[trc] sdvg: call glUnmapBuffer()
[trc] sdvg:UnbindScratchBuffer scratch_vbo_id=1
[trc] sdvg_BindVBO: current_vbo_id=3 vboId=3
[trc] sdvg_UpdateVBO: vboId=3 offset=0 numBytes=0 data=0x14005cff0
[trc] sdvg_BindVBO: current_vbo_id=3 vboId=3
[trc] sdvg_BindVBO: current_vbo_id=3 vboId=0
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=0 scratch_vbo_id=1
[trc] sdvg_BindVBO: current_vbo_id=1 vboId=4
[trc] sdvg: call glUnmapBuffer()
[trc] sdvg:UnbindScratchBuffer scratch_vbo_id=1
[trc] sdvg_BindVBO: current_vbo_id=4 vboId=4
[trc] sdvg_UpdateVBO: vboId=4 offset=0 numBytes=0 data=0x14005cf90
[trc] sdvg_BindVBO: current_vbo_id=4 vboId=4
[trc] sdvg_BindVBO: current_vbo_id=4 vboId=0
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=0 scratch_vbo_id=1
[trc] sdvg_BindVBO: current_vbo_id=1 vboId=5
[trc] sdvg: call glUnmapBuffer()
[trc] sdvg:UnbindScratchBuffer scratch_vbo_id=1
[trc] sdvg_BindVBO: current_vbo_id=5 vboId=5
[trc] sdvg_UpdateVBO: vboId=5 offset=0 numBytes=0 data=0x14005cf30
[trc] sdvg_BindVBO: current_vbo_id=5 vboId=5
[trc] sdvg_BindVBO: current_vbo_id=5 vboId=0
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=0 scratch_vbo_id=1
[trc] sdvg_BindVBO: current_vbo_id=1 vboId=6
[trc] sdvg: call glUnmapBuffer()
[trc] sdvg:UnbindScratchBuffer scratch_vbo_id=1
[trc] sdvg_BindVBO: current_vbo_id=6 vboId=6
[trc] sdvg_UpdateVBO: vboId=6 offset=0 numBytes=0 data=0x14005ced0
[trc] sdvg_BindVBO: current_vbo_id=6 vboId=6
[trc] sdvg_BindVBO: current_vbo_id=6 vboId=0
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=0 scratch_vbo_id=1
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=1 scratch_vbo_id=1
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=1 scratch_vbo_id=1
[trc] sdvg_EndFrame
[trc] sdvg_BindVBO: current_vbo_id=1 vboId=0
[trc] sdvg: call glUnmapBuffer()
[trc] sdvg:UnbindScratchBuffer scratch_vbo_id=1
xxx HAL::loadGLDefaults ENTER bGLCompat=0
[trc] sdvg_BeginFrame ~~~~~~~~~~~~~~~~~~~~~~~~~~
[trc] sdvg_UnbindVBO  current_vbo_id=0
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=0 scratch_vbo_id=1
[trc] sdvg_EndFrame
[trc] sdvg_BindVBO: current_vbo_id=1 vboId=0
[trc] sdvg: call glUnmapBuffer()
[trc] sdvg:UnbindScratchBuffer scratch_vbo_id=1
xxx HAL::loadGLDefaults ENTER bGLCompat=0
[trc] sdvg_BeginFrame ~~~~~~~~~~~~~~~~~~~~~~~~~~
[trc] sdvg_UnbindVBO  current_vbo_id=0
[trc] sdvg:BindScratchBuffer b_vbo=1 current_vbo_id=0 scratch_vbo_id=1
[trc] sdvg_EndFrame
[trc] sdvg_BindVBO: current_vbo_id=1 vboId=0
[trc] sdvg: call glUnmapBuffer()
[trc] sdvg:UnbindScratchBuffer scratch_vbo_id=1
[dbg] sdvg_Exit: ENTER
[dbg] sdvg_Exit: LEAVE
