NAME
	  glScaled, glScalef - multiply	the current matrix by a
	  general scaling matrix


     C SPECIFICATION
	  void glScaled( GLdouble x,
			 GLdouble y,
			 GLdouble z )
	  void glScalef( GLfloat x,
			 GLfloat y,
			 GLfloat z )


     PARAMETERS
	  x, y,	z
		 Specify scale factors along the x, y, and z axes,
		 respectively.

     DESCRIPTION
	  glScale produces a nonuniform	scaling	along the x, y,	and z
	  axes.	The three parameters indicate the desired scale	factor
	  along	each of	the three axes.

	  The current matrix (see glMatrixMode)	is multiplied by this
	  scale	matrix,	and the	product	replaces the current matrix as
	  if glScale were called with the following matrix as its
	  argument:


			      (	 x   0	 0   0	)
			      |			|
			      |	 0   y	 0   0	|
			      |	 0   0	 z   0	|
			      |			|
			      (	 0   0	 0   1	)
	  If the matrix	mode is	either GL_MODELVIEW or GL_PROJECTION,
	  all objects drawn after glScale is called are	scaled.

	  Use glPushMatrix and glPopMatrix to save and restore the
	  unscaled coordinate system.

     NOTES
	  If scale factors other than 1	are applied to the modelview
	  matrix and lighting is enabled, lighting often appears
	  wrong.  In that case,	enable automatic normalization of
	  normals by calling glEnable with the argument	GL_NORMALIZE.

     ERRORS
	  GL_INVALID_OPERATION is generated if glScale is executed
	  between the execution	of glBegin and the corresponding
	  execution of glEnd.
     ASSOCIATED	GETS
	  glGet	with argument GL_MATRIX_MODE
	  glGet	with argument GL_MODELVIEW_MATRIX
	  glGet	with argument GL_PROJECTION_MATRIX
	  glGet	with argument GL_TEXTURE_MATRIX

     SEE ALSO
	  glMatrixMode,	glMultMatrix, glPushMatrix, glRotate,
	  glTranslate