NAME
	  glColor3b, glColor3d,	glColor3f, glColor3i, glColor3s,
	  glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d,
	  glColor4f, glColor4i,	glColor4s, glColor4ub, glColor4ui,
	  glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv,
	  glColor3sv, glColor3ubv, glColor3uiv,	glColor3usv,
	  glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv,
	  glColor4ubv, glColor4uiv, glColor4usv	- set the current
	  color


     C SPECIFICATION
	  void glColor3b( GLbyte red,
			  GLbyte green,
			  GLbyte blue )
	  void glColor3d( GLdouble red,
			  GLdouble green,
			  GLdouble blue	)
	  void glColor3f( GLfloat red,
			  GLfloat green,
			  GLfloat blue )
	  void glColor3i( GLint	red,
			  GLint	green,
			  GLint	blue )
	  void glColor3s( GLshort red,
			  GLshort green,
			  GLshort blue )
	  void glColor3ub( GLubyte red,
			   GLubyte green,
			   GLubyte blue	)
	  void glColor3ui( GLuint red,
			   GLuint green,
			   GLuint blue )
	  void glColor3us( GLushort red,
			   GLushort green,
			   GLushort blue )
	  void glColor4b( GLbyte red,
			  GLbyte green,
			  GLbyte blue,
			  GLbyte alpha )
	  void glColor4d( GLdouble red,
			  GLdouble green,
			  GLdouble blue,
			  GLdouble alpha )
	  void glColor4f( GLfloat red,
			  GLfloat green,
			  GLfloat blue,
			  GLfloat alpha	)
	  void glColor4i( GLint	red,
			  GLint	green,
			  GLint	blue,
			  GLint	alpha )

	  void glColor4s( GLshort red,
			  GLshort green,
			  GLshort blue,
			  GLshort alpha	)
	  void glColor4ub( GLubyte red,
			   GLubyte green,
			   GLubyte blue,
			   GLubyte alpha )
	  void glColor4ui( GLuint red,
			   GLuint green,
			   GLuint blue,
			   GLuint alpha	)
	  void glColor4us( GLushort red,
			   GLushort green,
			   GLushort blue,
			   GLushort alpha )


     PARAMETERS
	  red, green, blue
			  Specify new red, green, and blue values for
			  the current color.

	  alpha		  Specifies a new alpha	value for the current
			  color.  Included only	in the four-argument
			  glColor4 commands.

     C SPECIFICATION
	  void glColor3bv( const GLbyte	*v )
	  void glColor3dv( const GLdouble *v )
	  void glColor3fv( const GLfloat *v )
	  void glColor3iv( const GLint *v )
	  void glColor3sv( const GLshort *v )
	  void glColor3ubv( const GLubyte *v )
	  void glColor3uiv( const GLuint *v )
	  void glColor3usv( const GLushort *v )
	  void glColor4bv( const GLbyte	*v )
	  void glColor4dv( const GLdouble *v )
	  void glColor4fv( const GLfloat *v )
	  void glColor4iv( const GLint *v )
	  void glColor4sv( const GLshort *v )
	  void glColor4ubv( const GLubyte *v )
	  void glColor4uiv( const GLuint *v )
	  void glColor4usv( const GLushort *v )


     PARAMETERS
	  v    Specifies a pointer to an array that contains red,
	       green, blue, and	(sometimes) alpha values.

     DESCRIPTION
	  The GL stores	both a current single-valued color index and a
	  current four-valued RGBA color.  glColor sets	a new four-
	  valued RGBA color.  glColor has two major variants:
	  glColor3 and glColor4.  glColor3 variants specify new	red,
	  green, and blue values explicitly and	set the	current	alpha
	  value	to 1.0 (full intensity)	implicitly.  glColor4 variants
	  specify all four color components explicitly.

	  glColor3b, glColor4b,	glColor3s, glColor4s, glColor3i, and
	  glColor4i take three or four signed byte, short, or long
	  integers as arguments.  When v is appended to	the name, the
	  color	commands can take a pointer to an array	of such
	  values.

	  Current color	values are stored in floating-point format,
	  with unspecified mantissa and	exponent sizes.	 Unsigned
	  integer color	components, when specified, are	linearly
	  mapped to floating-point values such that the	largest
	  representable	value maps to 1.0 (full	intensity), and	0 maps
	  to 0.0 (zero intensity).  Signed integer color components,
	  when specified, are linearly mapped to floating-point	values
	  such that the	most positive representable value maps to 1.0,
	  and the most negative	representable value maps to -1.0.
	  (Note	that this mapping does not convert 0 precisely to
	  0.0.)	 Floating-point	values are mapped directly.

	  Neither floating-point nor signed integer values are clamped
	  to the range [0,1] before the	current	color is updated.
	  However, color components are	clamped	to this	range before
	  they are interpolated	or written into	a color	buffer.

     NOTES
	  The initial value for	the current color is (1, 1, 1, 1).

	  The current color can	be updated at any time.	 In
	  particular, glColor can be called between a call to glBegin
	  and the corresponding	call to	glEnd.

     ASSOCIATED	GETS
	  glGet	with argument GL_CURRENT_COLOR
	  glGet	with argument GL_RGBA_MODE

     SEE ALSO
	  glIndex